- Free-to-play games often use in-game purchases as a source of revenue.
- Pay-to-win models can give players with more money an unfair advantage.
- The addictive nature of microtransactions and loot boxes is a frequently discussed problem.
3.) Is this immoral or perfidious?
Yes, many people see in-game purchases - especially certain monetization models - as immoral or perfidious . There are some problematic aspects that are repeatedly criticized:
1. Pay-to-Win (P2W) – money for advantage
- Some games are designed in such a way that paying players have an unfair advantage (e.g. stronger weapons or characters).
- This can lead to players without purchases being disadvantaged and making little progress.
2. Manipulative Mechanics (Dark Patterns)
- Psychological tricks : Games often use reward systems to entice players to buy.
- FOMO (Fear of Missing Out) : Limited offers or rare skins create artificial pressure.
- Pseudo-currencies : Virtual currencies (e.g. 1,200 V-Bucks instead of €10) obscure the true perception of cost.
3. Loot boxes – gambling for minors?
- Loot boxes contain random rewards , so players keep paying for a small chance of getting rare items.
- Many experts see this as a type of gambling , which is particularly problematic for young players.
- Countries like Belgium have therefore banned loot boxes .
4. Free-to-Play games – actually pay-to-play?
- Some games advertise themselves as "free" , but if you want to have fun in the long term, you have to pay.
- Example: Mobile games with extremely long waiting times that can only be shortened by purchasing.
5. Gacha games & rip-off mechanics
- Particularly common in Asian games: players "draw" new characters or equipment at random.
- Some players spend hundreds or thousands of euros without being guaranteed to get the character they want.
Are in-game purchases always bad?
No - there are fair models , e.g.:
- Cosmetic purchases (with no gameplay advantage) - Skins in Fortnite or League of Legends
- Expansions with real content - Story DLCs in The Witcher 3
Yes, when it comes to rip-offs - especially pay-to-win or manipulative systems.
(Image-1) What are in-game purchases?
Here is a cartoon depiction of a gamer surrounded by in-game purchases. The satirical illustration shows the absurdity of microtransactions and pay-to-win mechanics.
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